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Ascension: Immortal Heroes
Ascension: Immortal Heroes
by Stone Blade Entertainment, Marabunta (2012)
Player Count
1 to 2

Player Ages
13+

Playing Time
30 minutes
Categories
  • Card Game
  • Fantasy
  • Designers
  • Robert Dougherty
  • Brian M. Kibler
  • Justin Gary
  • John Fiorillo
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Deck / Pool Building
  • Artists
  • Eric Sabee
  • Family
  • Solitaire Games
  • Ascension Deck Building Game
  • Rating: 7.42/10 from 1367 users

    Description

    Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.

    As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.

    As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

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