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Cthulhu Wars: Duel – Family Reunion
Cthulhu Wars: Duel – Family Reunion
by Petersen Games (2022)
Player Count
2

Player Ages
8+

Playing Time
20 minutes to 30 minutes
Categories
  • Fantasy
  • Horror
  • Expansion for Base-game
  • Fighting
  • Humor
  • Designers
  • Sandy Petersen
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Area Movement
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • (Uncredited)
  • Family
  • Cthulhu Mythos
  • Cthulhu Wars
  • Player Count: Two Player Only Games
  • Versions & Editions: Two-Player Versions of More-Player Games
  • Theme: Villainy
  • Rating: 0/10 from 0 users

    Description

    Four new beings with abilities and features never seen before in any Cthulhu Wars game.

    RANDOLPH CARTER: Unwise Cultist
    The first player who reaches 6 Doom places Randolph — Lovecraft’s most famous hero — anywhere on the map. He starts on that player’s side. His abilities:

    Disloyal — If he is Killed or Captured, he switches to the other player’s Pool and now works for them.

    Man Was Not Meant to Know — If Randolph is at an enemy Gate, you can force your enemy to tell you their next Action.

    JUNIOR OUTER GODLING: Angsty Teen Terror
    The first person to do a Ritual of Annihilation places Junior anywhere on the map. He doesn’t belong to any faction, and has three abilities:

    I Hate Everyone — In any battle in his area, Junior joins the attacker’s side.

    I Don’t Care — He can’t be Killed, only Pained.

    I’m Going to My Room — If Junior is at your Gate, you can move him into an adjacent area free; you can keep moving him through a series of your connected gates.

    THE FORGOTTEN GOD: No we don’t know its name. It’s forgotten.
    The first player to awaken this Great Old One places it anywhere on the map. It doesn’t belong to any faction. Its abilities:

    No Wonder It’s Obscure — If you have a GOO in the Forgotten God’s area, you can move all your units for 1 Power, if you don’t move into or out of the Forgotten God’s area.

    Get Rid of It — It’s included in any battle in its area. Either side can apply a kill or a pain to the Forgotten God. (It has Combat 0).

    THE GREAT DODDERING ONE: A senile delinquent
    The oldest player plops down the Great Doddering One during any Doom phase. It doesn’t belong to a faction. Abilities:

    Do I Know You? — Either player can Move the Great Doddering One, or use it to Capture a Cultist. It stays out of battles though (it’s not sure why everyone’s fighting).

    Respect Your Elder Gods! — You can battle the Great Doddering One if you declare battle on it directly. It does roll 4 dice.

    —description from publisher

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