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Lords of Scotland
Lords of Scotland
by Z-Man Games, Arclight, Evertide Games, Filosofia Éditions, Conclave Editora (2010)
Player Count
2 to 5

Player Ages
12+

Playing Time
35 minutes
Categories
  • Card Game
  • Medieval
  • Fighting
  • Designers
  • Richard James
  • Mechanisms
  • Hand Management
  • Artists
  • Chris Quilliams
  • Gabrielle Levion
  • Family
  • Country: Scotland
  • Components: Multi-Use Cards
  • Rating: 6.79/10 from 1596 users

    Description

    Introduction

    The throne lies empty and the clans are restless. As a lord of Scotland with land, men and money at your disposal, now is the time to lay your claim. But you are not alone. Your rivals have been waiting for just such an opportunity themselves and they are poised to act. With the clans of Scotland ready to follow the strongest leader, it is up to you to win the loyalty of the clans first. If you can demonstrate your prowess in battle to enough clans, then the rest will fall in line behind you. Do you have the audacity and cunning it takes to be crowned king?

    How to Play

    You acquire the support you need to win the game by winning skirmishes against your rivals. A skirmish is five consecutive rounds of play. During each round of a skirmish, you have the opportunity to either build up your army by playing cards from your hand or recruit clans to fight for you by drawing cards from the recruit pile. At the end of the five rounds, each lord gets to claim a supporter in order of highest strength army to lowest. Then you discard all the clans you mustered and begin a new skirmish. The game ends when one lord reaches forty or more points worth of supporters and claims the throne. If you hope to be the one to do so, you will need to know when to commit your forces to battle and when to regroup to fight another day.

    Design Notes

    Lords of Scotland borrows design elements of Three-Dragon Ante, Condottiere and Havoc: The Hundred Years War and sets the action in the interregnum period of Scottish history surrounding the wars for Scottish Independence. The gameplay is broken up into five-round skirmishes which are conducted in a turn based clockwise fashion. During each skirmish, the ability to activate more special card powers by going first is balanced by the knowledge of what strength card you need to play to win by going last. Throughout the game there is a general pressure to use resources to make immediate attacks of opportunity, balanced against the need to collect resources for long-term strategic advantage. Lords of Scotland scales well to the number of players with most victories being determined in the final skirmish.

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