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SeaRovers
SeaRovers
by History In Action Game (The Galactic Attic) (2006)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour to 3 hours
Categories
  • Nautical
  • Fighting
  • Pirates
  • Age of Reason
  • Designers
  • Van Overbay
  • Mechanisms
  • Pick-up and Deliver
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Hand Management
  • Artists
  • Van Overbay
  • Family
  • Crowdfunding: Kickstarter
  • Colonial Theme
  • Rating: 7.71/10 from 31 users

    Description

    SeaRovers is a game filled with grit, greed, action and adventure! Set in the Caribbean and North Atlantic during the late 17th and early 18th centuries, SeaRovers recreates the true stories of the most fiendish filibusters and freebooters to ever roam the Spanish Main.

    Historically accurate with unique and engaging game-play, SeaRovers combines; card-play and hand-management, dice-based combat, attacks and saving rolls, and a pick-up and delivery system that rewards tactics and planning. All brought to life on a hex-based map with actual locations of buccaneer and pirate attacks.

    SeaRovers is also a visual tribute to history’s classic illustrators Howard Pyle, Frank E. Schoonover, and N. C. Wyeth, whose work defined the archetypal image we all share of pirates today.

    For 1 to 4 players, ages 14 to adult. Play-time averages 30 minutes per player with the Standard movement system (1-4 players, 30-120 minutes), 45 minutes per player with the Advanced movement system which uses wind and course direction (1-4 players, 45-180 minutes). 

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