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Things From Another World
The Great Races
The Great Races
by Gamut of Games, Eagle-Gryphon Games, GAMES Magazine, Games International (1974)
Player Count
2 to 4

Playing Time
30 minutes
Categories
  • Dice
  • Racing
  • Designers
  • Sid Sackson
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • Family
  • Roll-and-write
  • Rating: 7.6/10 from 7 users

    Description

    A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled.

    First to complete all race segments for a particular value wins that individual race. Game ends when all races have a winner.

    Published as a paper-and-pencil game in the box (6 games included, The 6 Pack of Paper & Pencil Games (1974), and elsewhere.

    By similarities in both the basic gameplay and the scoring track it seems a predecesor to another Sackson game, Can't Stop, yet here there are different movement rules and winning condtion.

    Comparing key elements (with Can't Stop in parenthesis):

    • only one roll per turn (push-your-luck element of multiple rolls)
    • point values assigned individually for each race, with full value given to race winner and reduced value to second place finisher (no scoring)
    • win game with highest tally after all races completed (win game by completing any three)

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