Advertisement

Active Sellers
FUN.com
Puzzle Master
Calendars
Things From Another World
1985: Sacred Oil
1985: Sacred Oil
by Thin Red Line Games (2021)
Player Count
1 to 6

Player Ages
16+

Playing Time
5 hours to 50 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Fabrizio Vianello
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • Ratio / Combat Results Table
  • Movement Points
  • Artists
  • Fabrizio Vianello
  • Family
  • Country: Soviet Union
  • Alternate History
  • Theme: Cold War
  • Region: Middle East
  • Rating: 9.22/10 from 24 users

    Description


    “Iran active intervention into the sphere of relations between the Soviet Union and other socialist countries, its reiterated attempts to incite unrest in the Caucasian regions, its fanatical refusal to put an end to the prolonged conflict with Iraq, leave the Union of the Soviet Socialist Republics no other choice than the use of military force.”

    Public Declaration of State Committee on the State of Emergency in the U.S.S.R.
    Moscow June 28, 1985


    "1985: Sacred Oil" covers the Soviet offensive in the Persian Gulf area, today recognized as the prelude to World War Three. Initially limited to Soviet Union, Iran and Iraq, the conflict quickly extended to other Arab countries, US and finally NATO and Warsaw Pact.

    The complex Middle East political situation, the logistic problems and the distances involved are only some of the challenges both sides must face. Soviet Union must avoid an early full mobilization of the West, while United States and its allies must interpret Kremlin's real intents and react in an appropriate manner.

    As in the other 1985 modules, every aspect of a modern conflict is covered in detail. Sacred Oil raises the stake by having no fixed Order Of Battle and a field of action encompassing the whole globe.

    Game Components

    • 6 Operational Maps, covering Southwest Asia from USSR Caucasian Republics to Oman and from Baghdad to the Strait of Hormuz.
    • 1 Strategic Map, covering the whole globe.
    • 80 Event Cards, used for mobilizing forces, diplomatic actions and special operations.
    • 2000+ counters, representing US, USSR, UK, France, Iran, Iraq and other countries forces.
    • 44 pages Rules Booklet
    • 40 pages Scenarios Booklet
    • 10 pages Field Manual with operational examples
    • 2 Tables booklets
    • 8 Player’s Aid Charts
    • 2 20-Sided Dice

    Game Highlights

    • Order of Battle and TO&E are not “generic”, but set exactly in June, 1985
    • No predetermined OOB: everything depends by the political and strategic decisions taken by both sides
    • 14km per hex, 48 hours per game turn
    • Division / Brigade / Battalion sized ground combat units
    • Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units
    • Squadron sized Air and Helicopter units
    • Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more
    • Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats
    • Realistic but flowing naval rules. Everyone here remembers the horror of TNW’s 12-turns naval phase
    • Specific operational tactics like Single-Echelon Assault and Active Defense
    • Tension period, where both sides mobilize their forces and try to gain allies in the region
    • Six different scenarios of increasing complexity:
      1. And It Became Blood: USS CV-63 Kitty Hawk operations to shut down Soviet bases in Ethiopia and South Yemen
      2. Behold a Great Red Dragon: The initial Soviet offensive in Northern Iran
      3. And the Sea Gave Up the Dead: Soviet and US Forces clash for the control of Bandar Abbas
      4. The Whore of Babylon: The July 1985 Iraqi offensive, taking advantage of a collapsing Iranian army
      5. Gog and Magog: The full Persian Gulf campaign, from the initial growing tension to the final global conflict
      6. To Shatter the Old World: Under an Iron Sky + Deadly Northern Lights + Sacred Oil combined campaign. Nothing can be worse.
    • Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985: Deadly Northern Lights.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: ../..//etc/passwd | video | Bells | New Haven opoly | the godfather | left right dice game | Okeechobee | monopoly adventure time | edler sign | shoot the apple | corn hole | re | Thibodauxopoly | roller coaster tycoon | Jumbo jungle | drop the bomb | Hero clicks | Empire builders | Monopoly+nasa | Gonlin | weed-opoly | Stranger | Phase 10 dice | marvel universe | woodlands | dark | youtube monopoly | splendor marvel | Rattle me bones | replacement cards for sorry
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us