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Nightbreed Skirmish
Nightbreed Skirmish
by Warp Spawn Games (2012)
Player Count
2
Categories
  • Fantasy
  • Fighting
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Card Drafting
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    A 2-player tactical skirmish game with a Nightbreed Theme. Humans (Naturals) are attacking Midian (a Necropolis, the home of the Nightbreed) in force. One player is the Nightbreed. The other player is the Humans (Naturals).

    An 8 x 8 grid is used to depict the surface and upper layers of Midian. Underground is a series of tunnels, chambers, and caverns. The surface resembles a graveyard but with additional statues, fountains, walls, and tomb like structures that are actually dwellings and gates to the subterranean areas.

    Terrain types are marked on the map according to players’ preference. Some terrain types will be referenced by cards but terrain types comprise: Clear (Paths, Roads), Graves, Fountain, Wall (and Gates), Trees, Tomb and Statue.

    Each player has a unique “army” list comprising 16 units of differing strengths (hit points), with differing characteristics.
    Each player has a unique deck of cards of four different types (Attack, Defence, Move, Special)

    To set up the decks are shuffled separately and units are placed in the back three rows of the player’s side of the board.

    Naturals go first with players taking turns. Each turn has 3 Phases:
    1. Draw Phase
    - Draw 3 cards and place them in your hand.
    2. Action Phase
    - Play cards (no limit).
    - Play a Move card to move a unit the indicated (range) number of spaces.
    - Use an Attack card to attack a unit at the indicated distance (range) from the attacking unit.
    - Your opponent may use a Defence card to negate an Attack card.
    - An attack card that is not negated causes the target to lose 1 Hit. Use tokens to keep track of Damage (lost hits) sustained by units. Any Unit reduced to zero Hits is killed.
    3. End Phase
    Max hand size is 7 cards. Discard excess cards.

    The first side to lose 10 or more units will break and flee.

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