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3x16
DescriptionSummary Aim of the game Game play Each player may have up to 5 vertical auxiliary columns of any length. There must not be any gaps (i.e. tiles must be placed directly below one another), and tiles must not be rearranged later. Tiles need not be placed in sequence, but they should be placed in a way that allows for efficient removal to construct the main rows. Tiles may only be taken from the auxiliary columns starting at the bottom (not in the middle or top), and main rows can only be started when a 1 has been called. Each of the three new rows has to be started with a 1. The tiles have to be placed in correct sequence here. A 3 can only be placed after a 2, and so on. Tiles can be taken from the auxiliary columns (without being called again) as soon as the number at the bottom directly follows one at the end of one of the player’s main rows. E.g. if there is a 3 at the end of one of the player’s main rows and a 4 at one of his/her auxiliary columns, the 4 may be taken and placed next to the 3 in the main row. Tiles can be taken from the bottom of the auxiliary columns as long as they are in matching sequence. The player who first completes his/her three rows wins the game. If no player is able to complete all three rows by the time the caller calls the last number, the player with the fewest tiles left wins instead. One of Ravensburger's Traveller-Series games. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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