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A Crowning Mercy: A Solitaire Game of the English Civil Wars (1642-1651)
A Crowning Mercy: A Solitaire Game of the English Civil Wars (1642-1651)
by (Web published), Berserker Games (2014)
Player Count
1

Player Ages
10+

Playing Time
1 hour
Categories
  • Wargame
  • Print & Play
  • Pike and Shot
  • Designers
  • Erik von Rossing
  • Mechanisms
  • Campaign / Battle Card Driven
  • Point to Point Movement
  • Artists
  • Erik von Rossing
  • Family
  • Solitaire Wargames
  • English Civil War
  • Player Count: Solitaire Only Games
  • Rating: 6/10 from 2 users

    Description

    BACKGROUND: A CROWINING MERCY is semi-historical simulation of the English Civil War. The game begins just after King Charles I dissolved Parliament. The Player represents the Commander of the Parliament Forces with the goal to overthrow King Charles. As the Commander of the Parliament Forces, you must control a significant number of Cities and Towns before the last Campaign Card is Played.

    GAME OBJECTIVE: Player takes command of the Parliament Forces. The Player’s Objective is to attempt to control at least 16 Cities and 14 Towns before the last Campaign Card is Played. If the Royalist Army controls 16 Cities and 14 Towns at the end of their Turn, the Royalists win.

    GAME FEATURES: Game includes many colorful, graphic Counters, a period flavored map, and Campaign Cards. Counters include Pike and Musket, Musketeers, Cavalry, Cuirassier, Cannons and Leaders. The Game is Card Driven where the Player draws a number of Campaign Cards that may be Forces, Actions or Events. The Player then takes his turn carrying out actions with his Leaders and Forces.

    GAME MECHANICS: The Player moves his Leader Counters on the Map along with their Troop Points. If a Battle occurs, Troop Points are exchanged for Tactical Units and combat is carried out in a Tactical manner on a Battle Mat. If there are any Reserve Units in the "Play Area", he may add them to a Battle Force.

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