Advertisement

Active Sellers
FUN.com
Puzzle Master
Calendars
Things From Another World
"Almost a Miracle!”: The Revolutionary War in the North
by LPS, Inc., Against the Odds (2020)
Player Count
2

Player Ages
14+

Playing Time
3 hours to 7 hours, 40 minutes
Categories
  • Wargame
  • American Revolutionary War
  • Age of Reason
  • Designers
  • Mike Joslyn
  • David Jones (III)
  • Mechanisms
  • Area Movement
  • Simulation
  • Dice Rolling
  • Artists
  • Mark Mahaffey
  • Craig Grando
  • Family
  • Magazine: Against The Odds
  • Country: USA
  • Player Count: Two Player Only Games
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    (When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle."

    Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?

    The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.

    Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.

    The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.

    Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.

    —decription from the publisher

    Designed by David Jones, after Mike Joslyn.
    Graphics by Mark Mahaffey, after Craig Grando.
    Developed by Lembit Tohver.

    This game was published in issue no.51 of "Against the Odds" magazine.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: the godfather | left right dice game | Okeechobee | monopoly adventure time | edler sign | shoot the apple | corn hole | re | Thibodauxopoly | roller coaster tycoon | Jumbo jungle | drop the bomb | Hero clicks | Empire builders | Monopoly+nasa | Gonlin | weed-opoly | Stranger | Phase 10 dice | marvel universe | woodlands | dark | youtube monopoly | splendor marvel | Rattle me bones | replacement cards for sorry | Gatekeeper | quwirkle | mountain | horse lovers
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us