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Anima Tactics: Hecatondies Zero Sigma
Anima Tactics: Hecatondies Zero Sigma
by Fantasy Flight Games (2011)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Player Count: Two Player Only Games
  • Rating: 10/10 from 1 users

    Description

    Neutral Wissenschaft Mystic Warrior Leader - Lv. 80

    At 7 | Dm 6 | Df 9 | Ar 4 | LP: 18 | Re 10 | Mo 12/16 | AP 3/5

    Innate Abilities: Flight, Immunity (Poison)

    Technomagical Golem: Zero is a Gear and thus can't be assigned Advantage Cards

    o - Prehensile Tail (Ki, Attack)
    This attack causes no damage. If it hits the target suffers Paralyze Lv. 1 effect 15. Limit: Once per turn

    oo - Code-34: Execution (Ki, Attack)

    + 5 damage. This attack can only be used on a Paralyzed Character

    ooo - Code-11: Destroyer Dome (Magic, Ranged Attack)
    Distance 16". If this Attack hits its target, then all units within 2" of the target also suffer the attack.

    ooo - Force Shield (Ki, Attack)

    + 3 Attack. This attack causes Throw

    ooooo - Code-66 Terminus (Ki, Charge)

    + 3 Attack / +2 Damage

    Power Cells

    At the Start of the game put 3 "Energy" tokens on this card. Once per turn, as a reaction, you may spend 1 energy token from this card to have Zero gain 1 of the following bonuses until the end of the turn:

    Code -11: Destroyer Dome gets +2 Damage and will affect units within 4" of the target instead of 2".
    Code-34 Execution cost is reduced by 1 Action Point.
    Code-66: Terminus causes Throw and ignores the defender's armor.

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