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Anima Tactics: Theurgia
DescriptionNeutral Wissenschaft Warrior/Mystic — Lv. 50+ At 5/7 | Dm 6/7 | Df 8/10 | Ar 4 | LP 26 | Re 10 | Mo 8/12 | AP Varies/4 Innate Abilities: Damage Resistance. oooo — X Buster (Magic, Charge) ooo — X Sword (Magic, Attack) + 4 Attack. This Attack is not affected by the Arch ability. ooo — Space Jump Engine (Magic, Run) Theurgia — Pilot Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities. Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in. Technomagical Powered Armor: You can take any number of Theurgia's in your party, as long as you follow the Unique Pilot rule. Yue Alfonse — Lv +15 Hiro — Lv +15 + 4 Attack / +4 Damage. This Attack is not affected by the Arch ability. Elfriede Adler — Lv +5 Edgard Ivanesku — Lv +0 Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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