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Arena: Grand Champions
Arena: Grand Champions
by HiDDEN LLC (2019)
Player Count
1 to 4

Player Ages
10+

Playing Time
15 minutes to 1 hour
Categories
  • Abstract Strategy
  • Fantasy
  • Bluffing
  • Negotiation
  • Fighting
  • Designers
  • Larry P. Bryant
  • Nolyn Taylor
  • Mechanisms
  • Action Point Allowance System
  • Grid Movement
  • Interrupts
  • Action/Event
  • Events
  • Alliances
  • Artists
  • Paul Ashburn
  • Family
  • Category: Print on Demand
  • Rating: 0/10 from 0 users

    Description

    Spell and steel clash for fame and freedom! Battle your friends to be the last one standing!

    Welcome to Arena: Grand Champions, a turn-based strategy brawler that can be played by up to four people. Become one of four different gladiators, each with unique abilities and play styles, and fight against both your friends and the challenges of the Arena to be the last one standing and become the next Grand Champion.

    Game-play
    Once the players have chosen their Gladiator and their starting point, the contest begins! How the game plays out largely depends on the choices of each player. Players will make alliances, betray trusts, run, fight, and die for the glory of the arena! If a round passes without any violence to satiate the crowd the crowd will demand blood! To keep the people happy, cheering, and gambling, the arena master can activate various traps and unleash vicious beasts to keep the contenders on their toes. Each gladiator has specific maneuvers and actions that make them uniquely dangerous. Will you pick off some goblins from a distance with the Assassin, bend the minds of your foes with the Enchantress, deflect incoming attacks with the Soldier, or charge head first into a Minotaur with the raging Barbarian? No matter what happens, you must do whatever it takes to be the last one standing and win it all!

    How-To-Play
    The players will all pick their gladiator of choice and place them in a starting area. Each gladiator has a set of free abilities including movement, defense, recovery, and basic attacks. In addition, each gladiator has 3-4 special “Maneuvers” they can perform at the cost of maneuver points and a short cool-down. Every turn, a gladiator can take up to two basic actions or a basic action and a Maneuver. Game-play begins with just the gladiators going up against each other in turn-based combat. Play continues in a circle until a full round goes by and no player takes damage. At this point, a random event card is activated that can activate traps, summon monsters, or drop potions on the field. These events can greatly alter the field of play and players must adapt their play style to survive or finish off their opponents. The goal of the game is to be the last player standing on the arena floor. A big game-play mechanic in the game is the freedom of the players to make their own choices as to how to succeed. Players can team up with each other to tackle a bigger threat, stay on the move to avoid damage, betray the same allies they made earlier, and much more.

    Arcade Mode
    Challenge yourself with a single player game mode where you face down every threat in the game from goblins to spike traps to other gladiators (and sometimes a combination). Test your endurance with each round being more difficult than the last and make choices along the way that could help or hurt you in this challenging twist on the traditional game-play.

    —description from the designer

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