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Armeria
Description"Let the chase begin, shall we?" The players are divided into students and witches, goal of the student is to ring the bell at the top of the school, witches try to stop them from doing that. To ring the bell, at least one of the students has to leave the 3rd floor. To do that they have to acquire keys to each subsequent floor. In students' turns they roll the dice and use cards with magic to travel through a floor to search for keys, they can only leave if they find 2 keys. In witches' turn they attack students and destroy corridors using magic. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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