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Ars Victor
Ars Victor
by Trip West Games (2013)
Player Count
2

Player Ages
13+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Print & Play
  • Designers
  • Stephen DeBaun
  • Mechanisms
  • Modular Board
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • Jason D. Kingsley
  • Stephen DeBaun
  • Matthew Lieberman
  • Family
  • Crowdfunding: Kickstarter
  • Player Count: Two Player Only Games
  • Digital Implementations: VASSAL
  • Rating: 7.34/10 from 150 users

    Description

    Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined!

    To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.

    Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.

    Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.

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