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Asymmetry
DescriptionIn this 2-player game, players use the cards in their hand to manipulate a function that allows players to trade in their colored cubes for more/different colored cubes in order to complete the goals set out at the beginning of the game. Once a player completes 2 of the 3 goals available, they win! RULES: Take the 1 Red cube "left" card and the 2 Yellow cubes "right" card from the deck and place them on the table. This is the starting function. Shuffle the rest of the cards and deal three to each player. Then give each player 3 red cubes. The player who was most recently in a math class will go second. Turns: As soon as a player meets the requirements for one of the goals, the MUST trade those cubes into the supply and take that goal card. The first player to complete 2 of the 3 goal cards wins the game. If the draw pile is exhausted, take the top two equation cards off and leave them on the table. Then you can shuffle the remaining cards to reform the draw pile. If using the function causes a player to trade for a resource that has been exhausted, they do not get that resource and they do not take a red cube. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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