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Battles For the Shenandoah: A Death Valley Expansion
Battles For the Shenandoah: A Death Valley Expansion
by GMT Games (2022)
Player Count
1 to 2
Categories
  • Expansion for Base-game
  • Designers
  • Richard H. Berg
  • Greg Laubach
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Charles Kibler
  • Greg Laubach
  • Family
  • Great Battles of the American Civil War
  • Admin: Unreleased Games
  • States: Virginia
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios.

    • McDowell, May 8, 1862
    • 2nd Winchester, June 13, 14, and 15, 1863
    • Piedmont, June 5, 1864
    • Cool Spring, July 18, 1864

    Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.

    TIME SCALE: Each Turn = 1 Hour
    MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations
    UNIT SCALE: 50 Men or 1 Cannon per Strength Point

    COMPONENTS
    560 counters
    Two 17” x 22” double-sided maps
    Two 11” x 17” double-sided maps
    One 8 1/2” x 11” map
    One Battle booklet
    Eight Activation and Turn Record charts
    One Terrain Effects Chart
    One Range Effects Chart

    The remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

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