Advertisement

Active Sellers
FUN.com
Things From Another World
Puzzle Master
Calendars
BattleTech: The Dragon Roars
BattleTech: The Dragon Roars
by FASA (1997)
Player Count
2 to 6

Playing Time
2 hours
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Designers
  • Chris Hartford
  • Randall N. Bills
  • Loren Coleman
  • Mechanisms
  • Variable Player Powers
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Steve Bryant
  • Scott James
  • Doug Chaffee
  • John Paul Lona
  • Clint Langley
  • Micheal Chen
  • Family
  • BattleTech
  • Theme: Mech Warfare
  • Rating: 7.25/10 from 4 users

    Description

    From the back fo the book:

    For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Sphere - but young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms - a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for all - the complete destruction of a Clan.

    The Dragon Roars is a BattleTech scenario pack that describes the brutal conflict between forces of the newly constituted Star League Defense Force - made up of a coalition army from every Great House - and the savage Smoke Jaguars. Detailed descriptions and maps follow each wave of this titanic struggle as the Inner Sphere sweeps into the Smoke Jaguar Occupation Zone. Twelve BattleTech scenarios and one BattleForce 2 scenario allows players to actively participate one of the largest conflicts in human history.

    User comment:

    This scenario pack is effectively the first in a two-volume series, the concluding volume being BattleTech: Twilight of the Clans. The rules specific to this campaign are also useful for self-generated campaigns as they provide detail on such things as installing Clan Tech in Inner Sphere 'Mechs as field upgrades.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: nerf cs-18 n-strike elite | heroes+quest | baby alive bye bye | french | Splendor+foodies | Whats that on my head | Monoply+spanking+game | Botany | Sky birds | skole | Nerf+Rival+25+Round+Refill | star+wars+the+complete+saga+edition+monopoly | Heroes scape | safari | gnome | Possum opoly | hand and foot card game | Obx monopoly | letter lunch play doh | subbuteo fishing game | the+last+card | czech | North+Wind | Rey | POWER+RANGERS+MIGHTY+MORPHIN+POWER+MORPHER | wind | marco polo | treasure quest | Photosynthesis | ORLANDO MONOPOLY
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us