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Blocks in the Pacific
Blocks in the Pacific
by VentoNuovo Games (2018)
Player Count
1 to 4

Player Ages
14+

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Emanuele Santandrea
  • Mechanisms
  • Secret Unit Deployment
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Emanuele Santandrea
  • Family
  • Block wargames
  • Blocks Series
  • History: World War II (Pacific)
  • Rating: 0/10 from 0 users

    Description

    Blocks in the Pacific is a new concept game covering the whole Pacific Campaign from the Japanese attack on Pearl Harbor (Dec 7th 1941) till the atomic blast in Nagasaki, August 1945.

    Developed on wooden blocks and cubes system, over an astonishing 172x61cm full laminated multicolor map-board, there's not any paper component, but the Manual.
    All the over 500 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories.

    HISTORICAL BACKGROUND
    On Dec 7th 1941, without a declaration of war the Japanese Empire launched a devastating surprise attack against the US and the British forces in the Pacific.

    BLOCKS IN THE PACIFIC recalls, in game form, the most decisive battles fought in the Pacific Theater, from the Pearl Harbor strike in December 1941 to the atomic blast over Japan in August 1945..

    BLOCKS IN THE PACIFIC is a game for 1-4 players, 1-2 control the Allies and the other 1-2 control the Japanese Empire.
    Although based on history, players in command of the two factions can modify the evolution of World War 2 in the Pacific.

    RULES INTRODUCTION
    The rules are divided into three major sections which can be learned one at a time.
    The first section is the BASIC GAME RULES which introduces the basic concepts and enables players to start playing the game without too many rules to remember.
    Then the ADVANCED GAME RULES provide more specific and detailed rules for an enhanced realism, such as the use of Fuel and the Advanced Production System.
    Finally, for those players who want to get the best out of the game, OPTIONAL RULES can be added as desired.
    The Optional Rules include Technology Research, Strategic warfare, Amphibious Invasions, Parachute Assaults…

    SCALE: A hexagon is approximately 53 miles (70 Km) across.
    A turn is 1 month long.
    A full strength counter represents 300 planes, 300 Tanks, or 30,000 men, depending on the type unit, equipment and nationality.

    FOG OF WAR: The game can be played with the Fog of War on (wooden blocks are placed on the map in such a way the opponent player can not see them) OR with Fog of War OFF (all units are visible).

    Language: English and Italian
    Genre: Operational, Strategic
    Turns: Turn-Based
    Complexity: Basic to Advanced, depending on which rules are used and on Scenario Lenght
    Period: World War II

    SCENARIOS
    With over 300 units counters and 300 different resource points of various color, players can enjoy hours of fun by playing the full 1941 DAY OF INFAMY Campaign, or one of the 5 others 6-turns scenarios.

    Every scenario has different Victory conditions and length, with a playing time from 1 to 20 turns.

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