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Breakout: Normandy
Breakout: Normandy
by The Avalon Hill Game Co, L2 Design Group (1992)
Player Count
2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Don Greenwood
  • James Stahler
  • Mechanisms
  • Area-Impulse
  • Area Movement
  • Simulation
  • Dice Rolling
  • Advantage Token
  • Artists
  • Charles Kibler
  • Art Lupinacci
  • Family
  • Country: Germany
  • Country: France
  • Country: USA
  • Normandy (France)
  • Player Count: Two Player Only Games
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    "Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.

    The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.

    The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

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