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Calamandara
Calamandara
by Sunofesto (2023)
Player Count
2 to 4

Player Ages
14+

Playing Time
45 minutes to 1 hour, 20 minutes
Categories
  • Abstract Strategy
  • Fantasy
  • Horror
  • Ancient
  • Designers
  • Mikael Soares
  • Mechanisms
  • Hand Management
  • Area Movement
  • Grid Movement
  • Events
  • Race
  • Finale Ending
  • Artists
  • Hyanaigi
  • Family
  • Admin: Unreleased Games
  • Crowdfunding: Catarse
  • Digital Implementations: Tabletopia
  • Rating: 0/10 from 0 users

    Description

    Calamandara is a competitive and strategic board game, playable by 2 to 4 people. Here the playeres, called Travelers, must compete against each other to reach the center point of the board. Each traveler starts the game at the beginning of their respective board and to move his pawn around the the grid board he needs to use Dogmatic Symbols, which are tokens that have specific attributes.

    Each Dogmatic Symbol has a different function that will help travelers navigate the board. As an example, some symbols help the traveler move faster while others can disrupt their opponents' journey to the center of the board.

    While the use of Dogmatic Symbols happens and the players' pawns advance across the board, the travelers also use the Memory Cards, which serve to intensify their moves or cause sudden changes in their opponents' strategy. Those special cards are limited and travelers need to choose the right time to use them wisely.

    Each Traveler will perform 4 types of actions or phases on their turn:

    1st Phase: The traveler will Acquire Dogmatic Symbols using Symbol Cards.

    2nd Phase: The traveler will be able to Insert the Dogmatic Symbols on the board to start setting up his movement strategy.

    3rd Phase: The traveler will be able to Move his Traveler Token (pawn) on the board, according to the positioning of the Dogmatic Symbols on his board.

    4th Phase: The traveler will be able to Reserve, Discard and Acquire Memory Cards.

    The Memory Cards can be used at any time in the game, providing a unique dynamism in all matches.

    To achieve victory, it is necessary to create a good strategy and make the right decisions, thinking about the present and the future. The multiple possibilities of using Dogmatic Symbols and Memory Cards will make players explore reasoning and risk management in their decisions.

    And the objective is simple: Whoever reaches the center of the board first wins!

    —description from the publisher

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