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Central Command: Superpower Confrontation in the Straits of Hormuz
Central Command: Superpower Confrontation in the Straits of Hormuz
by TSR (1984)
Player Count
2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Charles T. Kamps
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Larry Elmore
  • Dave LaForce
  • Kristine L. Bartyzel
  • Family
  • Magazine: Strategy & Tactics
  • Player Count: Two Player Only Games
  • Rating: 6.05/10 from 48 users

    Description

    The Central Command Game simulates potential warfare between the US and the Soviet Union over the critical area of the Strait of Hormuz sometime during the late 1980s.

    The game concentrates on an hypothetical land and air campaign for possession of airfield and port facilities in Iran that could dominate the critical outlet for Western oil supplies from the Persian Gulf. It is assumed that other forces may be involved in combat elsewhere in Iran at the same time, limiting ground and air unit participation around the Strait to the forces included in this game. These off-board forces are assumed to be engaged in naval, naval/air, offensive counterair, or deep interdictional operations beyond the limited time frame of the game.

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