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Close Quarters: Skirmish
Close Quarters: Skirmish
by Legionnaire Games (2014)
Player Count
2 to 4

Player Ages
12+

Playing Time
45 minutes to 2 hours, 20 minutes
Categories
  • Science Fiction
  • Wargame
  • Miniatures
  • Book
  • Designers
  • Karl Johnson (II)
  • Mechanisms
  • Dice Rolling
  • Measurement Movement
  • Family
  • Close Quarters Series
  • Rating: 0/10 from 0 users

    Description

    SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable.

    Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure scales.
    Each model represents an individual trooper, vehicle, or crewed weapon;
    game sizes can range from 12 to 50-60 models (a reinforced platoon of infantry, or a cross attached armored or airborne company), and last from 45 minutes up to a couple of hours.

    During each game turn, players activate a variable number of models in one of four segments (couplets) in an effort to complete each mission’s objectives – or to prevent their opponent from completing his.
    The game includes:
    • Easy to play game mechanics, with most functions resolved by the roll of a single die.
    • Basic rules for infantry, support weapons, vehicles, crewed weapons, and indirect fire (including off-board artillery)
    • 22 optional rules for players wanting a more detailed or varied game
    • Dozens of weapons, troop attributes, and vehicle systems to choose from Field officers, NCOs, snipers, hackers, sappers, MBTs, tank destroyers, IFVs, VTOLs, antitank guns, power armor troopers, and a number of possibilities for some very non-human opponents
    • 11 standard scenarios that scale in both table size and number of game turns depending on the forces chosen for use by each player
    • A campaign game system that allows your men to improve over the course of the conflict
    • Complete rules for creating and fielding forces of your own design
    • Four pre-generated forces, representing human and alien factions in the late 25th century, along with TO&E and unit stats for each
    • Two playable sample campaign game forces
    • Blank, edit-enabled troop/vehicle and campaign game roster PDF forms
    • All necessary game markers, templates, and charts

    Whether your mission takes place in an industrial complex, in the open field, or within the confines of a starship’s corridors, Close Quarters: Skirmish places the success or failure of each mission into the most capable hands: yours.

    —description from the publisher

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