Advertisement

Active Sellers
Things From Another World
Puzzle Master
Calendars
FUN.com
Combat Commander: Europe
Combat Commander: Europe
by GMT Games, Devir (2006)
Player Count
2

Player Ages
12+

Playing Time
1 hour to 3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Chad Jensen
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Simulation
  • Grid Movement
  • Advantage Token
  • Line of Sight
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Lee Brimmicombe-Wood
  • Chad Jensen
  • Leland Myrick
  • Family
  • Combat Commander Series
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 7.91/10 from 4771 users

    Description

    Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

    Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

    A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

    SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

    Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Bunny money | Monopoly Taylor Swift | Harry potter monploy | Taylor swift | zelda | hometown monopoly | tokyo highway | Gotta+get+a+gopher | Family fortune | Unfathomable | wacky vision | hasbro darksaber | Operation pet scan replacement pieces | Monopoly for Wilkesboro nc | Five little nigger boys | urban shadows | Trick or treat | Lord of the Rings LCG Khazad-Dum Expansion | Yahtzee | Laurel opoly | exodus | broom | Lafayette parishopoly | skokie monopoly game | Political games | Cap cod monopoly | .\./.\./.\./.\./.\./.\./etc/passwd | Quacks of quedlinburg | God | bilingual pictionary
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2023 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us