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Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I
Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I
by GMT Games
Player Count
2

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Medieval
  • Expansion for Base-game
  • Designers
  • Richard Borg
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • ACT-05 Command Cards
  • Line of Sight
  • Artists
  • Rodger B. MacGowan
  • Chechu Nieto
  • Family
  • Commands & Colors
  • Admin: Unreleased Games
  • Player Count: Two Player Only Games
  • Rating: 10/10 from 1 users

    Description

    The first expansion for Commands & Colors: Medieval.

    The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.

    Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.

    The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.

    The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.

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