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Confederate Rails: Railroading in the American Civil War 1861-1865
Confederate Rails: Railroading in the American Civil War 1861-1865
by LPS, Inc., Against the Odds (2018)
Player Count
2 to 5

Player Ages
12+

Playing Time
3 hours to 5 hours, 30 minutes
Categories
  • Transportation
  • Wargame
  • Economic
  • Negotiation
  • Trains
  • American Civil War
  • Designers
  • Richard H. Berg
  • Artists
  • Mark Mahaffey
  • Family
  • Magazine: Against The Odds
  • Digital Implementations: VASSAL
  • Rating: 6.67/10 from 6 users

    Description

    Annual 2016 Issue

    In the spring of 1861 the American Railroad Journal predicted that the majority of the railroads would be unaffected by the Civil War, a mistaken prophecy, indeed.

    Confederate Rails, designed by Richard H. Berg, is a unique type of railroad game. Players operate the historical railways of the Confederate States of America during one of the "hottest wars" of the 19th Century – the American Civil War - which ends up turning it into a kind of an "anti-railroad" game. Not only do players have to deliver goods, supplies and military loads during a difficult time, but they have to adjust to a dwindling rail network.

    Yes, paradoxically each player's rolling stock and rail net are at their absolute finest on the first turn. From there on in the players (representing the South's various railroad companies) battle Union military advances, each other, Confederate government decrees (and neglects), the rapidly inflating and worthless money, plus wear and tear on irreplaceable equipment.

    The system also contains far more “outside events” than most rail games... thanks to the war. As the tagline on the cover suggests, it becomes an increasingly against the odds situation to stave off hunger and defeat among the South's armies.

    Maps - One full color 22" x 34" mapsheet
    Counters - 280 full color die-cut counters
    Cards - 24 full color cards
    Rules length - Around 12 pages
    Charts and tables - 2
    Complexity - Low
    How challenging is it solitaire? - Poor
    Playing time - Up to 3 to 4 hours for each game

    Designer - Richard Berg
    Development - Lembit Tohver
    Graphic Design - Mark Mahaffey

    —description from the publisher website

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