Advertisement
|
Continuum Run
Descriptionprelude During the middle ages, a powerful wizard obtained a unique item after years of searching. He secretly hid it in a royal treasury hall, that no one dared to enter.That was one of the most important tasks of his life. Centuries later, an archaeologist excavated the same item the wizard had placed in the treasury hall. The archaeologist, also hid the item in a secret place called the Continuum Vault. His purpose was the same as the wizard’s. To leave the item in the Vault, until the proper passing of the centuries, like a good wine in a cellar. In the far future, an agent that had access to the continuum vault, extracted the item she had asked from the wizard and the archaeologist to keep safe through the centuries. THE GUILD. The Wizard was a founding member of a Wizard’s Guild that managed the impossible. To travel without moving. Although, the moving wasn’t through space. The Guild discovered that when you manage to travel without using the dimensions of space, you travel through time. Hence, the new name of the Guild was based on the event of that movement through time, the Total Inertia Moving Event Guild, or simply T I M E Guild. Centuries passed, the coming of the Nano Age totally reformed the Guild into a T I M E Agency and gave a new agenda to its members: The molecular processing. The Agency could combine almost anything in order to create new properties it could utilize. But, some items needed to be centuries old in order to evolve or to become suitable for the processing. Therefore, the Agency decided to cooperate with its members from times past in order to bring items to the future in their desirable state. So, there were many ways for one to do that. You could simply travel back in time instruct someone in the past, to hide an item for you in a place that you knew, and travel back in your time and take the item, which now would be centuries old. Or, you could take an item from your time and hide it somewhere in the past by yourself and take it back when you return in the future. But, the T I M E Agency has many members, so that it can function properly in all Eras. If you travel back in time, too far away from your Era, it could be hard to adjust in the ways people had in the past, so, the help of another person from that Era makes the procedure easier. Usually, a Mission that includes the keeping of an item through the centuries, is concluded by 3 members: A Wizard, an Archaeologist, and a T I M E Agent specialized in traveling through the ages. Components. GAME-PLAY. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
|
Best Sellers
Board Games
|
Comments (0)