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Converge: Engines of Progress
Converge: Engines of Progress
by Button Shy (2023)
Player Count
2

Player Ages
8+

Playing Time
30 minutes
Categories
  • Card Game
  • Print & Play
  • Designers
  • Peter C. Hayward
  • Mechanisms
  • Set Collection
  • Hand Management
  • Artists
  • Steven De Waele
  • Family
  • Crowdfunding: Kickstarter
  • Tableau Building
  • Player Count: Two Player Only Games
  • Players: Games with expansions that add solo play
  • Game: Converge
  • Containers: Wallets
  • Rating: 8.5/10 from 3 users

    Description

    The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Pooling their resources, experts from all walks of life converge to find the best path forward – and the team they’ll need to follow it.

    The story and gameplay of Converge spans across 3 sets. Each one comes in their own wallet and includes 3 unique 6-card skillsets. All 3 sets can be played individually as standalone games, or players can combine any 3 skillsets from multiple sets to create a new combination.

    Converge: Engines of Progress includes the stoic Protectors, friendly Merchants, and ambitious Searchers. Protectors often Lead team members to important strategic areas, turning a team member to a goal, while the Merchants’ Trade exchanges team members from one side to another. The Searchers, meanwhile, discover ancient technology that allows them to add a card from the deck to play.


    In Converge, players are competing to build the best team that meets the current goals, though goals and teams can shift with each play. So can control of the powerful artifact which gives an advantage to those who possess it.

    Each round, players take turns to play a single card from their hand.

    Every card has 2 parts: a character with a skillset, rank and special ability, and a goal, each of which has a star value for fulfilling its requirement. These goals apply to both players while the card is in the central area, with fulfilled goals remaining in play.

    Cards can be discarded for their special ability, played to the player’s team to fulfill goals using its suit and value, or as a new shared goal.

    At the end of the round, players count their current star value. The player with the most stars gains control of the artifact. If they already had control of the artifact, they win! If no player can secure victory by the time all cards have been played, then the player who holds the artifact is the winner.

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