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COREWARDS
COREWARDS
by (Web published) (2021)
Player Count
1 to 3

Player Ages
12+

Playing Time
20 minutes to 45 minutes
Categories
  • Card Game
  • Science Fiction
  • Memory
  • Space Exploration
  • Print & Play
  • Designers
  • Elias Heydrich
  • Mechanisms
  • Memory
  • Deck / Pool Building
  • Artists
  • Elias Heydrich
  • Family
  • 2018 54-Card Game Design Contest
  • Rating: 0/10 from 0 users

    Description

    "Rejoice, for the signs are clear.
    The presaged time has come.
    All shackles of caste and clan are exiguous now.
    Goyum beckons and the faithful gather.
    Now, we must travel... COREWARDS."

    A lore-heavy game set in an original semi-hard sci-fi universe, this game focuses on a card-based travel mechanic, with players competing to reach the entity known as "Goyum" first, who awaits them in the Milky Way's center.
    Focusing on card memorization and deck manipulation, these travels are represented by three shared decks of cards, each containing chances to buy or sell various types of cargo, rare offers to obtain upgrades as well as more dangerous encounters.

    COREWARDS requires you to manage three shared decks to further your own advantage, that is increasing your chances to reach Goyum first. This requires balancing your risks against potential gains, as well as tracking which cards are in play and in which deck at the moment. The game's unique selling point is the fact that the game's three card decks are manipulated collaboratively by all players each turn, instead of building one's own individual deck.

    —description by the designer

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