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Corps Command: Dawn's Early Light – High Noon at Gerzenburg Expansion
Corps Command: Dawn's Early Light – High Noon at Gerzenburg Expansion

Player Count
2

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • Modern Warfare
  • Designers
  • Peter Bogdasarian
  • Mechanisms
  • Hex-and-Counter
  • Turn Order: Progressive
  • Family
  • Corps Command Series
  • Players: Two Players Only Wargames
  • Rating: 8/10 from 1 users

    Description

    Corps Command: Dawn’s Early Light High Noon at Gerzenburg is a two-scenario expansion for Dawn's Early Light.

    Includes:
    - A new 11”x17” map
    - 40 new counters depicting the American 11th Armored Division, Airmobile troops from the 101st Airborne Division, the West German 27th Panzergrenadier Brigade, the Soviet 171st and 232nd Motor Rifle Brigades and the 23rd Guards Tank Division—a recon battalion and four regiments
    - A battle report on the DEL scenario “The High Road” sets the stage for the continuing battle in High Noon at Gerzenburg

    This expansion was released separately from the game and included in the Line of Fire Issue #10 and later incorporated into the 2nd edition Corps Command: Dawn's Early Light – Red Hammer game.

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