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Crowbar Hotel
Crowbar Hotel
by SAS Creative (2020)
Player Count
2 to 5

Player Ages
8+

Playing Time
45 minutes to 2 hours
Categories
  • Card Game
  • Print & Play
  • Designers
  • Luke Seinen
  • Mechanisms
  • Set Collection
  • Area Movement
  • Hidden Movement
  • Family
  • Crowdfunding: Kickstarter
  • Theme: Retro
  • Rating: 9.5/10 from 2 users

    Description

    Everyone is innocent, Nobody is talking, and it is 500 feet to freedom… in the Crowbar Hotel! In this set-collection, hidden-movement, and push-your-luck one vs all game for 2-5 Players. Players take the role of either Mangy Prisoners or the Greedy Prison Guard in order to either craft, or disrupt a escape from jail before time runs out.

    Lock yourself in and experience the desperation of 1960’s jailhouse life, as you search wisely while avoiding the guard to find the items to craft yourself escapes using items like homemade Grappling Hooks, Metal Shears, or Makeshift Shovels.

    PRISONERS - The player(s) who take the role of prisoner have to escape from Crowbar Hotel by collecting sets of cards to craft items that will allow them to escape at certain marked points on the board

    GUARD - The player playing the role of the guard must stop the prisoners from escaping. At the end of the 6th round if the prisoners have not escaped the needed amount. The guard is the victor.

    BRIBES - Prisoner Players may spend cash or items of value to the guard in order to avoid detection or being caught for a shakedown or returned for rollcall

    USE CONTRABAND TO ESCAPE - After Collecting sets of cards they complete a set to make items such as homemade Grappling Hooks, Metal Shears, or Makeshift Shovels to help escape and win the game!

    ---

    This game uses hidden movement and set collection to create a both thrilling and enjoyable experience for everyone involved. 2 player games are very cat and mouse, but when in larger groups (3-5) prisoner players must work together to both collect sets and avoid the ever growing faster prison guard.

    —description from the designer

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