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Cult: Hastur & Marzanna
Cult: Hastur & Marzanna
by Cryptozoic Entertainment, Igrology (2018)
Player Count
2 to 5

Player Ages
12+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Horror
  • Expansion for Base-game
  • Religious
  • Designers
  • Konstantin Seleznev
  • Mechanisms
  • Auction/Bidding
  • Area Control / Area Influence
  • Worker Placement
  • Artists
  • Anton Kvasovarov
  • Family
  • Cthulhu Mythos
  • Crowdfunding: Kickstarter
  • Rating: 8/10 from 1 users

    Description

    Two extra gods for Cult choose your god wisely. They were originally included in the Kicstarter version

    Marzanna
    Light:
    Starvelings’ Revolt
    Sacrifice Cost: Discard 1 card and pay 1 coin.Instead of gaining alms, each Cult that loses in the Active Location gains 1 Follower and increases strength of any Priest by 1.Discard a card of any type and return 1 coin into the common reserve. After the winner in the Active Location is determined, each Cult that loses there takes 1 Follower from the reserve, returns 1 of their Priests to the reserve, and takes a Priest of their color with 1 strength higher. Players may not return a Patriarch or a Priest with strength 5 when under effect of this ability.

    Time of Harvest
    Sacrifice Cost: Return 3 of your Followers into the common reserve and pay 3 coins.The winner in the Active Location can gain its benefit twice. Gain 3 Followers.Return 3 of your Followers and 3 coins into the reserve. After the winner in the Active Location is determined, they get that Location’s benefit two times. Then you take 3 Followers of your color from the reserve.

    Dark:
    Tenebrious Benefaction
    Sacrifice Cost: Discard 1 card and pay 1 coin.Move a Priest placed on any Cult sheet to the Active Location. That Cult loses 1 Follower.Draw 1 Intrigue card.Discard a card and return 1 coin into the common reserve. Choose a Priest of any Cult that was used for a Ritual ability this round. Move that Priest from its Cult sheet to the Active Location. Then that Cult loses 1 Follower and you draw the top card from the Intrigue deck.
    Macabre Dance Ritual Cost: Place your Patriarch with strength of 13 or more onto your Cult Sheet.All Cults with any Influence in the Active Location are considered winners and lose 2 Followers each. Draw 1 Miracle card.You may use this ability only if you have a Free Patriarch with at least 13 strength. Place the Patriarch on your Cult sheet. Instead of determining the winner in the Active Location, all Cults with Influence there gain the benefit. Then each of them returns 2 Followers to the reserve. Draw the top card from the Miracle deck and add it to your hand.

    Hastur
    Echoes of the Void
    Light:
    Sacrifice Cost: Pay 4 coins.If there are no Priests or Altars in the next Location, gain a Priest with strength 1 and place it there.Return 4 coins into the common reserve. If the Location right after the Active Location contains no Priests or Altars of any Cult, take from the reserve a Priest token of your color with strength of 1 and place it in that Location.

    Lapse of Sanity
    Sacrifice Cost: Discard 3 cards.Remove any 3 Priests from the Active Location to build an Altar there.You can only use this ability if the Active Location contains at least 3 Priests (of any Cults). Discard 3 cards. Return 3 Priests from the Active Location to their players. Then flip 1 of your Priests in the Active Location to the Altar side.
    Dark:
    Realm of Madness
    Sacrifice Cost: Return all your coins (can be 0)into the common reserve.Play up to 3 cards from your hand. Gain 2 Followers for each card played this way.Return all your coins into the reserve. If you have no coins, you may still use this ability. Play up to 3 cards from your hand and take 2 Followers of your color from the reserve for each card played this way. You may not have more than 9 Followers.

    Choir of Hollowness
    Sacrifice Cost: Return all of your Followers(can be 0) into the common reserve.Double your amount of Influence in the Active Location.Return all of your Followers into the reserve. If you have no Followers, you may still use this ability. When determining a winner in the Active Location, your amount of Influence is doubled.

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