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Danger City
Danger City
by Isimat (2005)
Player Count
3 to 8

Playing Time
20 minutes
Categories
  • Card Game
  • City Building
  • Mafia
  • Designers
  • Laurent Morelle
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Artists
  • Laurent Morelle
  • Rating: 2.97/10 from 17 users

    Description

    Danger City is a speedy card game where you can win in one of two ways: you can side with the Neighbourhood, or with the Robbers. Either have the fewest robbers in your hand and the most points on the table once the final house has been built – or reveal 5 Robbers at once from your hand, and you have won. Danger City takes its inspiration from so-called “Gated Communities” that one may find in plush suburbs of North American (or English?) cities, and the idea that you must either be a very paranoid person to live in one, or have very good reason to want to protect yourself from someone!

    We are taken to an idyllic neighbourhood that is in full-blown development – houses are being built, as well as parks, amenities, services and the like. But somewhere things go wrong: a gang of robbers have arrived. The neighbourhood takes decisive action and starts to install surveillance systems, to thwart their enemies. But who will win out?

    Basic Rules

    Players take turns in building the neighbourhood, by playing Neighbourhood cards from their hand onto the table. Each card has a specific value – a Garage is worth 5 points while a Golf Course is worth 15. Cards circulate round the player from player to player: you draw or play a card and then pass one on face down. Lurking in their midst are a rabble of robbers. Chances are you either want to collect them or get rid of them, but you cannot play them like Neighbourhood cards. If you collect 5 of them, you can reveal them all at once from your hand and win. You have “sided with the robbers!”

    Otherwise the game ends when a specific number of House cards have been played – twice the number of players. At that point the game stops and the player with the FEWEST robbers in their hand wins. If there is a tie, then Neighbourhood points come into play – whoever has played down the most points wins.

    And that’s pretty much it!

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