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Dark Omen
Dark Omen
by Dark Omen GmbH (2024)
Player Count
2 to 4

Player Ages
12+

Playing Time
2 hours to 12 hours
Categories
  • Adventure
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Campaign Games
  • Rating: 0/10 from 0 users

    Description

    Dark Omen is a unique role playing board game. It brings together elements of your favourite games growing up, with game mechanics which the industry has never seen. Dark Omen immerses players in a tangible world with an enthralling story, epic characters, and stunning artwork.

    We call it an Adventure/Roll Playing game, but it is much more. Players set forth in a lost Nordic time, and are faced with strategic decision making, resources management, epic battles, and puzzle solving.

    It is a 2-4 player cooperative game, explored campaign style through a variety of quests.

    What makes Dark Omen special?
    Well, there are several mechanics, which are not found in any other game.

    The Unique Obstacle System:
    The Dark Omen board has several transparent, moveable layers underneath the main (top) board. These layers move independently. Each layers has markings on it which represent the obstacles, or maze-like walls, which dictate how players can move around the board. From the view of the top board, the Obstacles (or walls), move underneath. In essence, this means that the board state changes throughout the game, and no two play throughs are similar.

    The Rune Throw system:
    At intervals during the game, players reach into a bag of Runes (4 sided tokens), take 5 pieces (of 16 total), and drop them on the board. Since there are 64 total possible sides of Runes, no two Rune Throws are the same.
    Players then select a card from the Rune Cards, which correspond to the Runes which they have thrown.
    The Rune Cards are a powerful handicap system which effect players in significant ways. These effect movement, battle, resources management, and much more.
    The Rune effects stay in play for several Omens, so players need to adjust their strategies accordingly. Sometimes this can be a real pain, sometimes it makes things much easier.
    This is a very dynamic system, and is individual for each Rune Throw, Omen, and play-through.

    Action Points:
    Players have 6 Action points each per turn, which they can use to move on the board, for battle, and most other game activities. Players don't need to use all of their AP at once and can choose to alternate spending AP during the same turn.

    Morale Points:
    In addition, each player has a number of Morale Points, which are tracked on their character board. Morale Points are heavily integrated into battle, overcoming board obstacles, and solving puzzles.

    Battle:
    Battle in Dark Omen is done by dice rolling, and incorporating weapon and armor buffs. Battle has two stages: 1) Attack Roll, where players roll their dice against the dice of the enemy. The outcome of the Attack Roll leads to the Damage Roll, where the winning player (or enemy) rolls for damage against the other. Ties normally lead to no Damage Roll, however many game elements lead to advantages for ties, and other battle situations.

    Win and Lose conditions:
    Dark Omen has 4 chapters, each with 5-6 Omens (Quests). The goal of the game is play through all of these adventures, without losing to the Darkness. Each failed or succeeded Omen affects the Darkness meter. If the players lose too many Omens, then the Darkness vanquished, and the game is lost. By completing Omens, players hold the Darkness at bay, and can even move the meter to the light.

    -description from publisher

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