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Decision in Normandy
Decision in Normandy
by (Unpublished)
Player Count
1 to 4

Playing Time
10 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Ginichiro Suzuki
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Nicolás Eskubi
  • Rating: 5/10 from 1 users

    Description

    Scaled at mostly regimental level, 4 kilometers a hex and with 4 days per turn, Decision in Normandy covers the period from the D-Day landings until the successful breakout from Normandy in late July of 1944. Using a highly interactive game turn sequence with multiple movement and combat phases and reserve use, a firepower based CRT, and the use of situational morale states, Decision in Normandy offers a unique look at this very famous moment in World War Two.

    It is all here – armor effects, breakthroughs, desperate defenses, naval gunfire, air power, artillery support, extensive England to beachhead subroutines, and more. All in a seamless game system that still focuses on playability and elegance.

    Decision in Normandy was originally published in 1981 by Epoch games of Japan.

    Sequence of Play

    German Player Turn:
    • Weather
    • 1st Movement Phase
    • 1st Combat Phase
    • 1st Reorganization Phase
    • Reaction Phase
    • 2nd Movement Phase
    • 2nd Combat Phase
    • 2nd Reorganization Phase

    Allied Player Turn: The Allied Player Turn is similar to the German Player Turn, but replaces the Weather phase with Naval Gunfire and Air Attacks.

    Components:
    2 x 34 by 20 inch maps
    880 Counters
    28 page rulebook
    2 player aides

    Solitaire rating: Excellent
    Complexity: Meduim
    Playing time: 10-12 hours for the 12 turn campaign game.
    Scenarios: 3

    Designer: Ginichiro Suzuki
    Developer: Adam Starkweather
    Graphic Artist: Niko Eskubi

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