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Things From Another World
Deliverance From Beyond the Stars!
Deliverance From Beyond the Stars!
by Galaxy-Foundation Games (1977)
Player Count
2
Categories
  • Science Fiction
  • Wargame
  • Designers
  • (Uncredited)
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • (Uncredited)
  • Family
  • Battle for Andromeda
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Deliverance From Beyond the Stars! is a strategic game in Galaxy-Foundation Games' strategic Battle for Andromeda: Conflict for a Trillion Suns! series. It uses the series rulebook, Andromeda Foundation Official Battle Manual.

    This game pits the Alliance System of Federated Worlds aka the United Systems of the Alliance Federation, along with their allies the Confederation of Thetan Republics, against the invading N'Dridd, which apparently are some kind of hive race. The rulebook claims that rules are provided to allow the former side to be split between an Alliance player and a Thetan player, but such rules do not actually appear.

    The game-specific rulebook has lots of background material on the civilzations involved and their ships, plus rules for special units. It also devotes a lot of space to the special feature of this game in the series, which is that the N'Dridd player starts the game by randomly drawing numbered chits which determine their force composition and deployment. The players get points for accomplishing things and partway through the game is halted to assess points scored and current forces vis-a-vis the N'Dridd's starting chits; this determines what additional forces the N'Dridd gets for the remainder of the game.

    From a GFG catalog (reproduced verbatim):

    The game posits 6 Variable Options selected by the N'DRIDD player drawing "chits" (counters with numerical designations on them), the Federation “0B" is the same for all but each Chit dictates a specific quantity of N'Dridd "At Start Forces" and a potential follow-up of indeterminate size. The Alliance Player does not know whether to mass his ships in a broad "spread" to stop any small N'Dridd Scout Group and DESTROY IT before it can escape with Data that might "trigger" a huge Task Force or even a Horde. Then again, spreading them out may leave them dangerously exposed if the attack group is NOT a Scout Force but a Task Force that will devastate the Culture.

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