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Die Fugger
Die Fugger
by Adlung-Spiele (2003)
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 45 minutes
Categories
  • Card Game
  • Economic
  • Medieval
  • Designers
  • Klaus-Jürgen Wrede
  • Mechanisms
  • Commodity Speculation
  • Artists
  • Alexander Jung
  • Family
  • Cities: Augsburg (Bavaria, Germany)
  • Occupation: Merchant
  • Rating: 6.46/10 from 652 users

    Description

    Players play cards to collect trade goods and at the same time influence the price of these trade goods. The player who earns the most money becomes the trading partner of the rich merchant Jakob Fugger and wins the game.


    Game Summary
    Cards 1-9 are placed clockwise; these are the Market, and indicate the prices of 5 commodities. A marker (card) for each commodity is placed in the 5 position. The Jakob the Rich card is set close by. Players each get a hand of cards.

    Players rotate taking turns. On your turn, you draw a card if you have <4 cards. Then, play a card face up. The first 2 turns, you may play 1 card each round face down _in addition_ to the face up card. At the end of each round, draw a card from the draw deck and add to Jakob's area. Any time a commodity card is played face up (on your turn, or for Jakob), count all the cards of that type face up on the board. The turn ends if there are 5 of that type: score, and start again unless someone got to 100 points. If so, reveal and score all hidden commodities and score them (below). If starting the next round, first deal 2 more cards to everyone; players who played 1 merchant get 2 more cards (total 4); those who played 2 merchants get 3 more (total 7). Play continues with the player who would have played next.

    End of Turn Scoring: First, count how many cards there are for each of the 5 commodities. The top 3 will move clockwise in the Market, one step for each card played. If any commodity would move past 1, it stops at 1. All other commodities move counterclockwise (down) ONE space (but not past the '1' value). Each player adds up the value of the cards they've played. If any commodity has <3 total cards played, those commodities marked with a rose count as double value.

    End of Game Scoring: all hidden cards are revealed and score double their current Market value (ignore roses)

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