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Dígalo con Lápiz
DescriptionObjective of the game Flow of the game The first cartoonist spins the Letter Wheel again and places his pawn on the first square that contains the letter obtained. He then takes a card without others being able to see it and activates the hourglass. From the word card, the player must take only the one whose initial is the letter indicated by the spinner. The cartoonist makes a drawing that tries to communicate the indicated word to his partner in the most faithful way possible. His partner must decipher it before the end of the time indicated by the hourglass, counting on the initial letter as a help. If the partner manages to find the word within the time, the cartoonist will spin the roulette again and the team advances with its pawn to the square that contains the indicated letter, another card is taken and the game is played again. If he does not succeed, the couple's turn ends and the cartoonist must deliver the Letter Wheel to the cartoonist to his left. End of the game Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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