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Dlouhý, Široký a Bystrozraký
Dlouhý, Široký a Bystrozraký
by Tofa, Efko (1967)
Player Count
2 to 6

Player Ages
3+

Playing Time
10 minutes to 30 minutes
Categories
  • Fantasy
  • Novel-based
  • Mechanisms
  • Dice Rolling
  • Move Through Deck
  • Artists
  • Ji?í Winter-Neprakta
  • Family
  • Authors: The Brothers Grimm
  • Rating: 6/10 from 2 users

    Description

    Children's game based on fairy tale "The Six Servants" collected by the German Brothers Grimm.

    Dear children, do you know the fairy tale about the "Long, Broad and Sharpsight" who helped the prince to rescue the princess from the captivity of the evil wizard? The play is about the fairy tale characters' difficult journey to the prince's castle. The one who makes the journey full of obstacles and dangers the fastest wins.

    Each Player represents one of the six characters. These characters are the Princess, the Prince, the Magician, the Long, the Wide and the Sharp-eyed. Their mission is to get to the prince's castle as quickly as possible.

    There are two dice in the game, the first with pictures of the characters, the second a classic numeric 6-dice. Players take turns rolling both dice. The dice with pictures determines which character will progress, the second dice determines by how many square. Thus, it is very common for a player to move another player's piece around the game board.

    However, if he is lucky enough to have his own piece appear on the roll, then he advances by double the number of points rolled on the other dice.

    On the black squares, players progress according to the dice roll. However, if they land on a red square, they are forced to perform the action associated with that square. These actions may delay them or even return them to squares they have already passed through. However, they can make them move forward faster in certain cases.

    It is up to the players' agreement when the game ends. It may be when the first piece reaches the castle. Its owner wins and the other players lose. However, it is possible to end the game after all but one of the pieces have reached the castle. In that case, we know the order of the other players in addition to the winner who got to the castle first.

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