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Doom Squad: Three Hundred Years of Special Forces Warfare – Solo Wargame Rules
Doom Squad: Three Hundred Years of Special Forces Warfare – Solo Wargame Rules
by Alternative Armies (2019)
Player Count
1 to 4

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Science Fiction
  • Wargame
  • Miniatures
  • Napoleonic
  • Modern Warfare
  • Book
  • Designers
  • Stephen Danes
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Cooperative Play
  • Dice Rolling
  • Rating: 0/10 from 0 users

    Description

    Written by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system pitting your team against the game engine. You can also opt for a multi-player game of 'co-operation' of two or several players going up against the game.

    Your troops will be equipped with the latest high-tech weapons and equipment from their historical or current era; which can mean muskets, rifled carbines or assault carbines with red-dot sights. It all depends on which period you pick. Rules are very simple and easy to use and are based around the use of one or more six sided dice to test for firing and close combat. Players will control one or more special forces squads and will be faced with an enemy that can be tough, disciplined, confused, resolute, unsteady and always unpredictable.

    —description from the publisher

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