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Puzzle Master
Things From Another World
Draw or Swipe
Draw or Swipe
by (Self-Published), Nanolocity Games (2021)
Player Count
2 to 4

Player Ages
8+

Playing Time
15 minutes to 25 minutes
Categories
  • Party Game
  • Number
  • Designers
  • Michael Ott
  • Mechanisms
  • Tile Placement
  • Take That
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    In this fast moving 2-4 player tile game you compete to complete large triangular 'frames' using four smaller triangular tiles to score.

    Each triangular tile has a number in each corner (1, 2 or 3). The corners of the four tiles must match each other when they go into the large frame.

    A players turn consists of two parts: completing frame(s) and scoring.

    To complete their frames, a player either 'draws' two facedown tiles from the tilepile or 'swipes' one faceup tile from another players uncompleted frames. A swiped tile gets a 'swipe token' put on it to keep it from being swiped by another player. Each player only has two swipe tokens to work with, so be judicious on the swiping.

    Scoring is done once a frame has all four tiles placed in it. That makes it 'complete', and the tiles become un-swipe-able. The player moves their completed frame to the center of the table to corner match with other frames already in the center. The numbers in the center of the matched edge do not need to match, but there is a bonus if they do. Once a frame is moved to the center, any swipe pawns are retrieved by the player to be used again later.

    The game is over at the end of the turn when the tilepile is emptied. Each player subtracts one point for every tile infront of them in uncompleted frames. High score wins.

    Strategy hints:
    Generally it is better to draw than swipe unless you are completing a frame.

    If you are way ahead on points, it is better to draw down the tilepile to bring the game to an end.

    Frames are scored on the corner numbers, so when possible put your higher numbers in the corner of the frame.

    Always be building your frames with an eye on the frames in the center of the table. It does you no good to complete a frame if there is no place to put it and score.

    There are six of each of the eleven unique tiles. Towards the end of the game you can look around to see whether the tile you really need is still in the tilepile, or whether you need to swipe it from another player.

    -description from designer

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