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Dynamo: Dunkirk, 1940
Dynamo: Dunkirk, 1940
by 3W (World Wide Wargames), Kokusai-Tsushin Co., Ltd. (?????) (1986)
Player Count
2

Player Ages
12+

Playing Time
6 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Ty Bomba
  • Mechanisms
  • Hex-and-Counter
  • Family
  • Magazine: Wargamer
  • Cities: Dunkirk
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Digital Implementations: VASSAL
  • Rating: 7.02/10 from 47 users

    Description

    Dynamo: Dunkirk, 1940 is a strategic/operational-level simulation of the decisive middle phase of the battle for France. The first phase ended when the tanks of Panzergruppe Kleist emerged unscathed from the western end of the Ardennes Forest on 14 May, thus unhinging the entire Allied strategic plan. The third phase began on June 5, when the final drives into the heart of France were begun. For two weeks at the end of May, the Allies had a final chance to rebalance the situation. Had they succeeded in stabilizing a supplied bridgehead on the Flanders coast, or managed to smash the thinly-spread German mechanized formations while breaking out southward, all of subsequent World War II history would have been changed. Alternately, had the Germans succeeded in bagging the whole of the B.E.F., there would have been little or nothing to stop an Operation Sealion and no troops to send to North Africa.

    Game has a 12 turn Campaign scenario, and a 7/5 turn "No Halt Order" scenario to examine the ramifications of Hitler's mistake. The ratio of playing area to unit quantity creates high-density combat and fluid gameplay situations. The simulation is at the intermediate level of complexity, and suitable for solitaire play

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