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Eastern Front: Operational Battles
Eastern Front: Operational Battles
by Compass Games
Player Count
2

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • John Theissen
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Bruce Yearian
  • Family
  • Country: Soviet Union
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Eastern Front Operational Battles Quad features four standalone games on the Eastern Front in WWII at an operational level. "Pincers" and "Operation Fredericus" (1942), and "Orel Salient" and "Operation Rumiantsev" (1943).

    In May of 1942, portions of the Red Army were to attack the German 6th Army, as mandated by Stalin. This was to be a pincers type attack, enveloping Kharkov. The Germans coincidentally were planning an assault in May against the salient which formed the southern base of the Soviet May offensive. The Red Army struck first, and five days later the German attack commenced. These double offensives are what are covered in “Pincers” and “Operation Fredericus”. As the German Zitadelle offensive of 1943 was winding down, the Soviets launched a major attack of their own on the northern part of the Kursk area. Then on August 3 the Soviets attacked the southern part of the Kursk area. “Orel Salient” and “Operation Rumiantsev” cover these actions.

    Eastern Front Operational Battles use the same basic rule set in all four games as one would expect in a quad game. The rules are accessible and straight forward for playability, and at the same time, all aspects, such as movement rates, combat outcomes, and so on, are based on historical analysis. All of the games play at the operational level. Units are mostly regiments/brigades and divisions in the 1942 games, and divisions and corps in the 1943 games.

    Product Information:
    Complexity: Low/Medium
    Time Scale: 1 day per turn for 1942 games, 2 days per turn for 1943 games
    Map Scale: 4 miles or 6.4 km/hex for 1942 games, 6 miles per hex for 1943 games
    Unit Scale: mostly regiments and divisions for 1942 games, mostly divisions and corps for 1943 games
    Players: 1 or 2 (best with 2)
    Solitaire: High
    Playing Time: 2 hours

    Game Components:
    4 Maps (17x22" each)
    2.5 Countersheets
    4 Player Aid Cards
    1 Rulebook
    1 Playbook

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