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Evil Robots
Evil Robots
by (Self-Published), (Web published) (2020)
Player Count
3 to 9

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Science Fiction
  • Print & Play
  • Designers
  • Tom Allen
  • Mechanisms
  • Variable Player Powers
  • Negotiation
  • Alliances
  • Deduction
  • Artists
  • Tom Allen
  • Family
  • Robots
  • Category: Print on Demand
  • Rating: 9/10 from 1 users

    Description

    It is the dawn of the Singularity. Robots now eclipse human capabilities and are poised to reshape life on earth. But there's a choice to be made: the Evil Robots suggest simply eliminating all humans right now, while the Good Robots champion a symbiotic coexistence.

    You are an Undecided Robot, partaking in crucial mock trials to help the collective choose a path forward. By simulating the decisions of famous robots from the past, you strive to amass Influence – the key to leadership and the decisive voice over the Robots’ path forward. Will you usher in an epoch of unity and shared prosperity for the Good of all, or establish a dominion of Evil Robots?

    ---

    Evil Robots is a hidden-roles social game for 3-9 humans pretending to be robots debating the future of humanity. To win you’ll need to negotiate, bluff, and use your robotic abilities to get yourself on the winning team for a share of the Influence Tokens in each round.

    Your challenge is to work out when and how to take your turn in each round, to get yourself onto that winning team. Too early and you might lock yourself into a position you regret. Too late and you might have all the knowledge but no opportunity to use it.

    In each round you’ll have two robot cards, two coins, and two actions. You’ll flip those coins at the start of the round and if they match, you’re on that team – Good or Evil. If not, you’re Neutral – and Neutral can’t win.

    At some point in the round, you’ll get a Power Card and then take your turn. You’ll spend your actions to change your team, or someone else’s team, or use your robot cards for their abilities.

    At the end of the round, the winning team is the one with the highest total Power. We keep playing new rounds until someone reaches 10 Influence Tokens and wins the game!

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