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Experior Existencial
Experior Existencial
by AoS Juegos (2021)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour to 4 hours
Categories
  • Card Game
  • Dice
  • Exploration
  • Adventure
  • Action / Dexterity
  • Collectible Components
  • Designers
  • Alfredo Sposari
  • Mechanisms
  • Action Point Allowance System
  • Campaign / Battle Card Driven
  • Cooperative Play
  • Area Movement
  • Deck / Pool Building
  • Deck Construction
  • Artists
  • Alfredo Sposari
  • Family
  • Series: Experior
  • Rating: 0/10 from 0 users

    Description

    EXPERIOR is a line of games in a dark epic fantasy world.

    EXISTENCIAL it is a game where chance and decisions make up the story. 4X - Strategy, Ameritrash, Cooperative, Deckbuilding, Wargame

    Control multiple units in continuous combat. Simultaneous shifts in cooperative. There are NO time-outs, players can always participate if they manage their elements well. Decks of spells and abilities of each one. Player levels with skill and stat upgrades.

    4 asymmetrical characters, with independent skill decks, with their own improvements plus the possibility of including cards from the board with their own characteristics.
    1 random map that is built as the game progresses and according to what happens in the story. The initial goal may not be the final goal.
    100 different ways to experience each story, according to chance, decisions and situations.

    The games are independent, we have several characters to choose from and start the 4 stories. But each story has at least 5 endings each. Many of those endings continue chronologically in future installments.


    EXPERIOR es una linea de juegos en un mundo de fantasía épica oscura.

    EXISTENCIAL es un juego donde el azar y decisiones conforman la historia. 4X- Estrategia, Ameritrash, Cooperativo, Deckbuilding , Wargame

    Control de múltiples unidades en combate continuo. Turnos simultáneos en cooperativo. NO hay tiempos muertos, los jugadores siempre pueden participar si administran bien sus elementos. Mazos de hechizos y habilidades propias de cada uno. Niveles de jugador con mejoras de habilidades y estadísticas.

    4 personajes asimétricos, con mazos de habilidades independientes, con mejoras propias mas la posibilidad de incluir cartas del tablero con características propias.
    1 mapa aleatorio que se construye a medida avanza la partida y según lo que suceda en la historia. El objetivo inicial puede no ser el objetivo final.
    100 Maneras distintas de experimentar cada historia, según azar, decisiones y situaciones.

    Las partidas son independientes, tenemos varios personajes para elegir e iniciar las 4 historias. Pero cada historia tiene al menos 5 finales cada una. Muchos de esos finales continúan cronológicamente en futuras entregas.

    —description from the designer (Spanish)

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