Advertisement

Active Sellers
Puzzle Master
FUN.com
Calendars
Things From Another World
Familiars and Foes
Familiars and Foes
by Horrible Adorables (2022)
Player Count
1 to 5

Player Ages
10+

Playing Time
20 minutes to 1 hour, 30 minutes
Categories
  • Fantasy
  • Adventure
  • Fighting
  • Designers
  • Christopher K Lees
  • Jordan E Perme
  • Brandon B
  • Lindsey Felice
  • Mechanisms
  • Cooperative Play
  • Dice Rolling
  • STR-04 Solo Game
  • Interrupts
  • Critical Hits and Failures
  • Kill Steal
  • Artists
  • Jordan E Perme
  • Brandon B
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    The Good Witches and Wizards of Joralee have been kidnapped by a horde of evil Foes! The only hope is for their Familiars to dutifully band together on a quest to overthrow the Foes and save their spell-casting partners. They’ll bumble their way through new spells, unleash ancient artifacts, and craft crazy combo attacks to succeed. They may just surprise their Witches and Wizards with a few tricks (and Familiars) of their own!

    Familiars and Foes is a 1 to 5 player co-operative style game where you play as one of five Elemental Familiars with their own unique abilities - Earth, Wind, Fire, Air, or Aether. The game is played in four waves. Each wave increases in difficulty and reveals a new set of Foes that must be defeated to save a Witch or Wizard.

    On each turn a player must choose one of three actions to perform - a physical attack, cast a spell, or use an artifact. The success or failure of the action is determined by a dice roll or coin flip. The rest of the players have the opportunity to contribute to the active player's turn and create combination moves. They can perform team attacks, use special abilities, or cash in rewards to boost the initial attack or benefit Familiar health. Group strategy is key to surviving and beating the game.

    The Foes don't just sit idly and take beatings the whole game. They have their own turn each round where they release potentially devastating attacks on the Familiars. The Familiars have a few tricks to defend themselves or they can just hope for a weak attack to survive another round.

    The game is won when all four waves of Foes have been defeated, all the Witches and Wizards have been rescued, and at least one Familiar is still standing.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: chile | gi | mandarin+board+game | Sofia | masters of the night dark city | white castle | Gully gator | ce | java | postal delivery | the market alturien | pc | u boot | 80s tmnt | quest for el dorado | Monopoly 40 anniversary | hockey manager | pi in face | campy creatures 1st edition | north carolina monopoly | Supernatural clue | booty | Littlest Pet Shop Lucky Dozen Donuts Set | atlantis | winx club monopoly | the hangtown board game | African American | architects promo | Sherlock homes monopoly | Marital Reaction - The
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us