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Things From Another World
Family Affairs
Family Affairs
by IRGA (2021)
Player Count
2 to 6

Player Ages
12+

Playing Time
15 minutes to 45 minutes
Categories
  • Dice
  • Horror
  • Mythology
  • Designers
  • Nikolay Khozeev
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • Family
  • Vampires
  • Roll-and-write
  • Rating: 0/10 from 0 users

    Description

    There are many secrets hidden in this big old city. But the main one is vampires. A hundred years ago there were so many of them here, and they behaved so openly and brazenly that people declared a hunt for them. The angry crowd caught all the bloodsuckers and buried them with aspen stakes in their chests. And this was forgotten for many years. But a small group of vampires managed to escape. For a hundred years they wandered around the world, and it's time to return to their hometown to resurrect their deceased relatives.

    In the game Family Affairs, players will take on the role of the heads of vampire families. Their task is to resurrect as many of their blood-sucking relatives as possible in six nights. To do this, you need to find as many tombstones as possible. Then dig up the bodies and give the poor fellows fresh blood to drink.
    Capturing cemeteries will help your family complete the mission faster, but you should be wary of fanatical Vampire Hunters.

    Family Affairs is a roll and write game. In it, you will take on the role of vampire families who are looking for their long-dead relatives. There are eight vampire families to choose from in the game, each of which gives you a unique gaming experience. The main task of the game is to paint over as many graves with vampires as possible, resurrecting them. To do this, you will need to find the tombstones first.

    Gameplay: throw dice and try to throw "6" on them - i.e. resurrect a vampire and not throw "1" - i.e. stumble upon a Vampire Hunter.

    Each turn you will capture a new cemetery. Each captured cemetery will give you new opportunities for the rest of the game. For example, to throw more dice or resurrect vampires not only by "6", but also by "5". The head of the vampire family must skillfully decide which cemetery to capture first and which to leave for later. The opportunity to make Sorties brings more excitement. You can double all the resurrected vampires, but at the same time reduce the number of Vampire Hunters from whom your family can hide.

    You have only six moves to assemble a well-functioning game engine and win.

    —description from the publisher

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