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Feudalizm
Feudalizm
by Kordyt (2010)
Player Count
2

Playing Time
2 hours
Categories
  • Economic
  • Medieval
  • Mechanisms
  • Modular Board
  • Family
  • Player Count: Two Player Only Games
  • Rating: 5/10 from 3 users

    Description

    Feudalizm is a strategy game set in a medieval atmosphere. The player takes on the role of a local prince and expanding the power of subordinate lands. The game offers a wide range of possible actions: construction of castles, towns, cities and rural location, construction of business facilities, trade, sieges and assaults of castles or towns. The action is varied random events in the form of cards. The modular system allows the board to change its appearance at each game.

    Each player starts the game with the disposal of city, a sum of money, a certain amount of raw materials and the deployment of troops and several farm buildings. The player's task is to manage the development of his principality by building new business facilities, colonize new areas, increasing the strength of the army, the establishment of villages and towns, castles extension locks. The main objective pursued by each of the players is dominance over its rivals, which can be obtained on how the economic or military conquering lands belonging to the opponents.

    The game is divided into rounds, each round corresponds to one seasonal: spring, summer, autumn, winter. During each turn a player can perform up to four specific actions. The game ends when one player has to fulfill the conditions of economic or military dominance over their opponents.

    The basic raw materials present in the game are : wood , stone , ore, iron , food , horses, consumer goods , and weapons and armor .

    The game includes a deck of 30 cards random discovered alternately by the players. There are also so-called card . advisors drawn or selected before the start of the game . Features counselors have a significant impact on the course of the game.

    The currency of the game are known. kordyty denominations of 1 , 2, 5 and 10 Outbuildings, workers, settlers , towns and villages are in the form of cardboard chips. Castles in the discretion of the buyer may be in the form of chips or resin models.

    In choosing the path of military conquest available to the player are various units : light and heavy cavalry , infantry peasant, municipal police, swordsmen, axemen, halberdiers, archers, crossbow and machine battle . Battles can be resolved in a very fast manner (for the impatient players) , or on the board battle (for players with a strategic verve ).


    Jest to gra osadzona w klimacie ?redniowiecza. Gracz wciela si? w rol? lokalnego ksi?cia i rozbudowuje pot?g? podleg?ych sobie ziem. Gra oferuje szerokie spektrum mo?liwych akcji: budowa zamków, grodów, lokacja miast i wsi, budowa obiektów gospodarczych, handel, obl??enia i szturmy zamków lub grodów. Akcj? urozmaicaj? wydarzenia losowe w postaci kart. Modu?owy uk?ad planszy pozwala zmienia? jej wygl?d przy ka?dej rozgrywce.

    Ka?dy z graczy rozpoczyna gr? maj?c do dyspozycji gród, pewn? sum? pieni?dzy, okre?lon? ilo?? surowców i oddzia?ów wojska oraz kilka obiektów gospodarczych. Zadaniem gracza jest kierowanie rozwojem swego ksi?stwa poprzez budowanie nowych obiektów gospodarczych, kolonizowanie nowych terenów, zwi?kszanie si?y armii, zak?adanie wsi i miast, rozbudowa grodów w zamki. G?ównym celem do którego d??y ka?dy z graczy jest dominacja nad rywalami, któr? mo?na uzyska? na sposób gospodarczy lub militarny podbijaj?c tereny nale??ce do przeciwników.

    Gra podzielona jest na tury, ka?da tura odpowiada jednemu sezonowi: wiosna, lato, jesie?, zima. Podczas ka?dej z tur gracz mo?e wykona? do czterech okre?lonych czynno?ci. Gra ko?czy si? w chwili gdy jeden z graczy spe?ni warunki dominacji gospodarczej lub militarnej nad swymi przeciwnikami.

    Podstawowe surowce wyst?puj?ce w grze s? : drewno , kamie?, ?elazo , rudy , jedzenie , konie, dobra konsumpcyjne , a bro? i zbroje .

    Gra zawiera tali? 30 kart losowych odkrywanych na przemian przez graczy. Wyst?puj? równie? karty tzw. doradców losowane lub wybierane przed rozpocz?ciem rozgrywki. Cechy doradców maj? istotny wp?yw na przebieg gry.

    Walut? w grze s? tzw. kordyty o nomina?ach 1, 2, 5 i 10. Budynki gospodarcze, robotnicy, osadnicy, miasta oraz wsie wyst?puj? w postaci kartonowych ?etonów. Grody i zamki w zale?no?ci od uznania kupuj?cego mog? by? w formie ?etonów lub ?ywicznych modeli.

    Obieraj?c drog? militarnego podboju do dyspozycji gracza s? ró?norakie jednostki: lekka i ci??ka jazda, piechota ch?opska, stra? miejska, miecznicy, topornicy, halabardnicy, ?ucznicy, kusznicy, oraz machiny bojowe. Bitwy rozstrzygane mog? by? w sposób bardzo szybki (dla niecierpliwych graczy), lub na planszy bitewnej (dla graczy z zaci?ciem strategicznym).

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