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Fief: England
Fief: England
by Academy Games, Inc., International Team (II) (2024)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour, 30 minutes
Categories
  • Political
  • Economic
  • Negotiation
  • Medieval
  • Fighting
  • Territory Building
  • Designers
  • Philippe Mouchebeuf
  • Mechanisms
  • Trading
  • Area Movement
  • Dice Rolling
  • Area Control / Area Influence
  • Semi-Cooperative Game
  • Alliances
  • Artists
  • Mailon Karr
  • Family
  • Country: England
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    In Fief: England, you take control of the destiny of a family of lords in a revisited medieval era and try to make them the most powerful in the kingdom. To win, you must make good use of:

    • your political strength, by building alliances through marriage, giving titles to your lords and ladies, and convening parliament to raise taxes,
    • your economic strength through income from mills and abbeys, and taxes on towns, and
    • your military strength, by raising troops (knights, sergeants, archers, crossbowmen) and by making good use of your siege engines (bombards and trebuchets).

    Life would be a long, quiet stream if it were not for the calamities that can befall the kingdom:

    • bad weather that spoils the crops,
    • famine, which suppresses the income of mills and abbeys and leads to revolts,
    • the Black Death which decimates your troops and can take the lives of your lords, and
    • Viking invasions, which destroy cities, castles, abbeys, and other relics if they're not well defended.

    All this is now yours to discover...

    —description from the publisher

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