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Flic Flop
Flic Flop
by Move38 (2019)
Player Count
1 to 6

Player Ages
8+

Playing Time
5 minutes
Categories
  • Action / Dexterity
  • Electronic
  • Designers
  • Jonathan Bobrow
  • Daniel King
  • Mechanisms
  • Critical Hits and Failures
  • UNC-10 Variable Setup
  • Artists
  • Jonathan Bobrow
  • Family
  • Blinks
  • Rating: 10/10 from 1 users

    Description

    It's shuffleboard from the future! Flick your Blinks across the table to score points, and take advantage of your opponent's mistakes to further your lead. You'll need accuracy, timing, and finesse to win this kinetic tabletop game.

    SETUP:
    Blinks begin the game as unscored Flickers, which appear as a spinning white light. Set three Blinks aside, then evenly distribute the remaining Flickers to all players. Assign each player one of three colors: magenta, cyan, or yellow.
    Take the Blinks you set aside and long press them. This will turn them into Floppers, which appear as fully colored Blinks, periodically cycling magenta, yellow, and cyan. Long pressing a Flopper when alone will return it to a flicker.
    Turning a Flicker into a Flopper
    Take all three Floppers and combine them into a single cluster. Place the cluster about 3 feet away from the players (i.e. the other end of a short table) and in front of a backstop such as the game box. The further away you place the Flopper, the more challenging the game will be.
    Creating a cluster of Floppers

    GAMEPLAY:
    Players take turns sliding their Flickers towards the Flopper. Attaching to the Flopper will score the Flicker for the team color being displayed. A scored Flicker that has been connected displays a single dot of its scoring color and an entire half Blink of the current Flopper color. That Blink is now an extension of the Flopper, so Flickers that attach to it will score for the color of the Flopper.


    Some Flickers may not attach at all when thrown: these are left where they are. They are still active, and may be knocked into the cluster by other players’ Flickers.
    After every Flicker has been thrown, pull the unattached flickers aside, then separate the scored Flickers. This will make them display their scored color. Count the amount of your color and add that to your score tally. Double-clicking a Flicker in this state will reset it back to an unscored Flicker, ready to be distributed to players and thrown in the next round.

    WIN CONDITION:
    The first player to reach 11 points is the winner. If two players end a round with 11 or more points, the player with the most points in total is the winner.

    —description from the publisher

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